ROBOTICS FIRES ACROSS ALL FOUR OF THE STEAM CORE
As world and workforce complexity escalates, so does the need for individuals equipped with the knowledge and skills to tackle tough problems. They need to be able to gather info, evaluate and synthesize it, and create and present effective solutions.
Today, relatively few students are proficient in the core subjects of science, technology, engineering, arts and mathematics (STEAM) and even fewer express interest in pursuing these fields beyond high school. Increasingly, educators and students alike seek hands-on, sustainable, and cost-effective approaches to engaging young people in STEAM--from elementary school to middle school to high school and beyond.
PROBLEMS CAUSED BY STEAM-DEFICIENCIES
THAT'S WHERE VEX ROBOTICS COMES IN
By its nature, the study of competitive robotics not only encompasses all four pillars of STEAM education, it also encourages important life skills like teamwork, communication, and project-based organization.
The Robotics Education & Competition (REC) Foundation exists to bring this exciting experience to students all over the globe through the VEX IQ Challenge, VEX Robotics Competition, and VEX U.
The MN Robotics Competition Program provides elementary, middle school, and high school-age youth as well as college students with unique opportunities to participate in high-quality and affordable STEAM-based competitive robotics programs and competitions using the VEX Robotics platform. These programs serve as a tool for student engagement in STEAM, while also developing critical life skills and preparing students for the 21st-century workforce.
SOME STEAM CAREER STATS
According to the St. Cloud Technical Community College (SCTCC) Career Info, following are placement rates and average pay for some STEAM-based careers.
Power Plant Operator
Electrical and Electronic Engineer Technician
Industrial Electronics Technician
Electronic Equipment Repair
Medical Device Testing and Calibration